Step 1 - Define a data source

In this step of the tutorial you create a Kanzi Engine plugin in which you define a data source. You use the data source to provide the data to your application.

Assets for the tutorial

The starting point of this tutorial is stored in the <KanziWorkspace>/Tutorials/Data sources/Start directory:

The <KanziWorkspace>/Tutorials/Data sources/Completed directory contains the completed project of this tutorial.

Define a data source

To define a data source:

  1. In Visual Studio open the <KanziWorkspace>/Tutorials/Data sources/Start/Application/configs/platforms/win32/XML_data_source.sln Visual Studio solution.
    NOTE

    If you open the tutorial solution in Visual Studio 2017, when asked to retarget the project to the latest Microsoft toolset, click Cancel.

  2. In Windows Explorer from the <KanziWorkspace>/Tutorials/Data sources/Assets/TinyXML-2 directory copy the tinyxml2.cpp and tinyxml2.h files to the <KanziWorkspace>/Tutorials/Data sources/Start/Application/src/plugin/src directory.
    In this tutorial you use the TinyXML-2 library to process the XML file which you use as a data source.
  3. In Visual Studio in the Solution Explorer right-click the XML_data_source project, select Add > Existing Item and in the <KanziWorkspace>/Tutorials/Data sources/Start/Application/src/plugin/src directory select the tinyxml2.cpp and tinyxml2.h files and click Add.
  4. In Visual Studio make these changes to the xmldatasource.hpp file:
    1. In the public section of the XMLDataSource class create a property type with which you can set the XML file that you want this data source to use.
      Replace
      class XML_DATA_SOURCE_API XMLDataSource : public DataSource
      {
      public:
      
          KZ_METACLASS_BEGIN(XMLDataSource, DataSource, "CustomDataSourceType")
          KZ_METACLASS_END()
      
      ...
      
      };
      with
      class XML_DATA_SOURCE_API XMLDataSource : public DataSource
      {
      public:
          // Create the XmlFilename property type. You use this property type to tell the data source plugin which XML file to read.
          static PropertyType<string> XmlFilenameProperty;
      
          KZ_METACLASS_BEGIN(XMLDataSource, DataSource, "XML_data_source")
              // Add the property you created to the class metadata.
              KZ_METACLASS_PROPERTY_TYPE(XmlFilenameProperty)
          KZ_METACLASS_END()
      
      ...
      
      };
    2. In the protected section after the initialize() function declare:
      • The helper function parseFile to parse the XML file that the user selects
      • The function that Kanzi calls after loading the kzb file of the application
      class XML_DATA_SOURCE_API XMLDataSource : public DataSource
      {
      
      ...
      
      protected:
      
      ...
          // Declare the function that parses the XML file and creates data objects from its content.
          void parseFile(vector<char> fileData);
      
          // Kanzi calls onLoaded after loading the kzb file of the application.
          virtual void onLoaded() KZ_OVERRIDE;
      ...
      };
  5. In Visual Studio add to the xmldatasource.cpp file:
    1. Include the header file required to process XML.
      // Provides the functionality to process XML.
      #include "tinyxml2.h"
    2. Define the metadata for the property type which you created in the xmldatasource.hpp header file. You use this property to tell the data source plugin from which XML file to get the data.
      // Define the metadata for the property type you use to tell the data source plugin which XML file to read.
      PropertyType<string> XMLDataSource::XmlFilenameProperty(kzMakeFixedString("XMLdatasource.XMLDataSourceFile"), "", 0, false,
                                                              KZ_DECLARE_EDITOR_METADATA
                                                              (
                                                                  // Set the name of the property the way it is shown in Kanzi Studio.
                                                                  metadata.displayName = "XML Data Source File";
                                                                  // Set the tooltip for the property.
                                                                  metadata.tooltip = "Sets which XML file the data source plugin reads.";
                                                                  // Select the editor which is used to edit the value of this property type.
                                                                  // BrowseFileTextEditor editor contains a text box with a Browse button next to it.
                                                                  metadata.editor = "BrowseFileTextEditor";
                                                              ));
    3. Before the metadata definition create a function which creates data objects based on the type specified in the type attribute in the XML element of the data source file.
      // Add a data object of the type specified by the type attribute in the XML element. Get the initial value
      // from the text parameter.
      DataObjectSharedPtr addDataObject(Domain *domain, const char* type, const char* name, const char* text)
      {
          shared_ptr<DataObject> object;
          // Create an integer data object from the int type attributes.
          if (type && strcmp(type, "int") == 0)
          {
              int value = 0;
              if (text)
              {
                  value = atoi(text);
              }
              object = make_shared<DataObjectInt>(domain, name, value);
          }
          // Create a float data object from the float and real type attributes.
          else if (type && (strcmp(type, "real") == 0 || strcmp(type, "float") == 0))
          {
              double value = 0;
              if (text)
              {
                  value = atof(text);
              }
              object = make_shared<DataObjectReal>(domain, name, value);
          }
          // Create a Boolean data object from the bool and boolean type attributes.
          else if (type && (strcmp(type, "bool") == 0 || strcmp(type, "boolean") == 0))
          {
              bool value = false;
              if (text)
              {
                  value = (strcmp(text, "true") == 0);
              }
              object = make_shared<DataObjectBool>(domain, name, value);
          }
          // Create a string data object from the string type attributes.
          else if (type && strcmp(type, "string") == 0)
          {
              string value;
              if (text)
              {
                  value = text;
              }
              object = make_shared<DataObjectString>(domain, name, value);
          }
          else
          {
              // If the type attribute is not set, create a generic data object.
              // This is used to create the hierarchy in the data source.
              object = make_shared<DataObject>(domain, name);
          }
          return object;
      }
    4. After the addDataObject function create a function which converts the content of the XML structure in memory to data objects.
      // Convert to data objects the content of the XML structure in memory. You use these data objects to
      // construct the data object tree of the data source.
      // - The second parameter sets the node where this pass places new data objects. 
      // - The third parameter sets the pointer to the location where the conversion and parsing is progressing (within the
      // XML in the memory, the child element in the XML).
      static void addDataObjectsRecursively(Domain* domain, DataObjectSharedPtr parent, const tinyxml2::XMLElement* xml)
      {
          // Check whether the current element in the XML file has the type attribute set.
          const tinyxml2::XMLAttribute* typeAttribute = xml->FindAttribute("type");
      
          // Get value of the type attribute.
          const char* type = 0;
          if (typeAttribute)
          {
              type = typeAttribute->Value();
          }
      
          // Create the data object based on the value of the type attribute.
          DataObjectSharedPtr object = addDataObject(domain, type, xml->Name(), xml->GetText());
          // Add the data object as a child to the parent data object.
          parent->addChild(object);
      
          // Traverse the tree in the XML file to add data objects for each child element of the current XML element.
          for (const tinyxml2::XMLElement* child = xml->FirstChildElement(); child; child = child->NextSiblingElement())
          {
              // Recurse.
              addDataObjectsRecursively(domain, object, child);
          }
      }
    5. Before the addDataObject function create a function that loads from disk to memory the XML file that the user can set with the XML Data Source File property.
      // Declare the addDataObjectsRecursively function.
      static void addDataObjectsRecursively(Domain* domain, DataObjectSharedPtr object, const tinyxml2::XMLElement* xml);
      
      // Parse the XML file and create data objects from its content.
      void XMLDataSource::parseFile(vector<char> fileData)
      {
          // Clear the previous data object tree.
          m_root.reset();
      
          // Parse the XML document from the memory and release the open file.
          tinyxml2::XMLDocument doc;
          tinyxml2::XMLError error = doc.Parse(fileData.data(), fileData.size());
      
          // If the plugin successfully loads the file set in the XML Data Source File property, create data objects.
          if (error == tinyxml2::XML_SUCCESS)
          {
              // Get the root XML element.
              const tinyxml2::XMLElement* element = doc.RootElement();
              // Create the root data object of the data source.
              m_root = make_shared<DataObject>(getDomain(), "Root");
              do
              {
                  // Populate the child data objects of the root data object.
                  addDataObjectsRecursively(getDomain(), m_root, element);
                  // Handle all sibling elements of the root XML element.
                  element = element->NextSiblingElement();
              } while (element);
      
              notifyModified();
          }
      }
    6. Before the parseFile function create a function that reads into memory the contents of the file that you use as a data source.
      // Read the contents of the XML file into memory.
      vector<char> readFileContents(string_view filename)
      {
          ReadOnlyDiskFile file(filename);
          vector<char> data(static_cast<size_t>(file.size()));
          file.read(data.data(), data.size());
      
          return data;
      }
    7. After the readFileContents function, implement the function that Kanzi calls after loading the application kzb file.
      // Kanzi calls onLoaded after loading the kzb file of the application.
      void XMLDataSource::onLoaded()
      {
          // If you do not set the value of the XML Data Source File property, the plugin does not do anything.
          string filename = getProperty(XmlFilenameProperty);
          if (!filename.empty())
          {
              // Call the function that reads the contents of the XML file into memory, and pass the return value 
              // to the function that parses the XML file and creates data objects from its content.
              parseFile(readFileContents(filename));
          }
      }
      

Update the data source

In this section you add the functionality to update a data source by checking every second whether the file, which you use as a source of data, has changed.

To update the data source:

  1. Make these changes to the xmldatasource.hpp:
    1. In the private section introduce the thread and functions that you use to track the changes in the data source.
      Replace
      private:
      
          // Introduce the pointer to the root data object of the data source.
          DataObjectSharedPtr m_root;
      with
      private:
      
          // Declare the function that starts the thread which monitors and reads the XML file.
          void startWorkerThread(string_view filename);
      
          // Declare the function that stops the thread which monitors and reads the XML file.
          void stopWorkerThread();
      
          // Declare the function that is executed in the thread which monitors and reads the XML file.
          // You pass a copy of the string for the filename because it is used in a different thread.
          void workerThreadCallback(string filename);
      
          // Introduce the pointer to the root data object of the data source.
          DataObjectSharedPtr m_root;
      
          // Introduce the thread for monitoring and reading the XML file.
          thread m_workerThread;
      
          // Introduce the exit flag for the worker thread.
          atomic<bool> m_workerThreadExitCondition;
    2. In the protected section modify the constructor to initialize the exit flag for the worker thread.
      Replace
          // Constructor.
          explicit XMLDataSource(Domain* domain, string_view name):
              DataSource(domain, name)
          {
          }
      with
          // Constructor.
          explicit XMLDataSource(Domain* domain, string_view name):
              DataSource(domain, name),
              m_workerThreadExitCondition(false)
          {
          }
    3. In the public section after the definition of the create function declare the destructor.
      public:
      
      ...
          // Destructor
          ~XMLDataSource();
  2. Make these changes to the xmldatasource.cpp:
    1. Include the header file used by the functions that monitor the file that you use as a data source.
      // Provides the system utility function to get the timestamp of the file.
      #include <sys/stat.h>
    2. Before the parseFile function create the functions that monitor and read the file that you use as a data source.
      // Helper function to get the file modification time.
      static time_t getFileModificationTime(const char* filename)
      {
          time_t result = 0;
      
          struct stat fs;
          if (stat(filename, &fs) == 0)
          {
              result = fs.st_mtime;
          }
      
          return result;
      }
      
      // Start the thread that monitors and reads the XML file.
      void XMLDataSource::startWorkerThread(string_view filename)
      {
          kzAssert(!m_workerThread.joinable());
      
          m_workerThread = thread(&XMLDataSource::workerThreadCallback, this, string(filename));
      }
      
      // Stop the thread that monitors and reads the XML file.
      void XMLDataSource::stopWorkerThread()
      {
          m_workerThreadExitCondition = true;
      
          if (m_workerThread.joinable())
          {
              m_workerThread.join();
          }
      
          m_workerThreadExitCondition = false;
      }
      
      // This thread function checks once every second whether the XML file has been modified.
      // The function reads the contents of the XML file and submits a task to the UI thread to parse the file contents
      // into the data source structure.
      void XMLDataSource::workerThreadCallback(string filename)
      {
          TaskDispatcher* taskDispatcher = getDomain()->getTaskDispatcher();
      
          // Initialize the previous modification time to an invalid value.
          time_t oldModificationTime = static_cast<time_t>(-1);
      
          for (;;)
          {
              if (!filename.empty())
              {
                  time_t newModificationTime = getFileModificationTime(filename.c_str());
      
                  if (oldModificationTime != newModificationTime)
                  {
                      // Read the contents of the file into memory.
                      // You read the file contents on this thread to avoid blocking the UI thread with a long operation.
                      vector<char> data = readFileContents(filename);
      
                      // Submit a task that parses the XML file and constructs the data source.
                      // You must do this in the UI thread because you can manipulate data source objects
                      // and other UI objects only in the UI thread.
                      taskDispatcher->submit(bind(&XMLDataSource::parseFile, this, kanzi::move(data)));
      
                      oldModificationTime = newModificationTime;
                  }
              }
      
              // Sleep for one second.
              kzsThreadSleep(1000);
      
              // If the UI thread sets the exit flag, exit.
              if (m_workerThreadExitCondition)
              {
                  break;
              }
          }
      }
    3. Modify the onLoaded function to include shutting down and starting the thread that monitors and reads the XML file.
      // Kanzi calls onLoaded after loading the kzb file of the application.
      void XMLDataSource::onLoaded()
      {
          // The Kanzi Studio Preview can call the onLoaded function multiple times whenever
          // the user edits properties of the data source or refreshes the data source.
          // Shut down the thread that monitors and reads the XML file.
          stopWorkerThread();
      
          ...
      
          if (!filename.empty())
          {
              ...
      
              // Start the thread that monitors and reads the XML file.
              startWorkerThread(filename);
          }
      }
      
    4. Before the onLoaded function, define the destructor.
      // Destructor
      XMLDataSource::~XMLDataSource()
      {
          // Shut down the thread that monitors and reads the XML file.
          stopWorkerThread();
      }

Build the data source plugin

After you are done creating the plugin, build the plugin .dll which you use in the next step of this tutorial in the Kanzi Studio project to get the data for your application from an XML file.

To build the data source plugin:

  1. Select one of the DLL solution configurations for your version of Visual Studio.
    During the development select one of the debug DLL configurations. When you are ready to create the version for production, select one of the release DLL configurations.
    For example, select the GL_vs2015_Release_DLL configuration.
  2. In the Solution Explorer right-click the XML_data_source project and select Build.

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